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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -59,29 +59,28 @@ GuiMeshRoadEditorCtrl::GuiMeshRoadEditorCtrl()
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// tool palette
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mSelectMeshRoadMode("MeshRoadEditorSelectMode"),
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mAddMeshRoadMode("MeshRoadEditorAddRoadMode"),
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mMovePointMode("MeshRoadEditorMoveMode"),
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mRotatePointMode("MeshRoadEditorRotateMode"),
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mScalePointMode("MeshRoadEditorScaleMode"),
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mAddNodeMode("MeshRoadEditorAddNodeMode"),
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mInsertPointMode("MeshRoadEditorInsertPointMode"),
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mRemovePointMode("MeshRoadEditorRemovePointMode"),
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mMode(mSelectMeshRoadMode),
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mHasCopied( false ),
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mIsDirty( false ),
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mRoadSet( NULL ),
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mSelNode( -1 ),
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mSelRoad( NULL ),
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mHoverRoad( NULL ),
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mHoverNode( -1 ),
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mDefaultWidth( 10.0f ),
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mDefaultDepth( 5.0f ),
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mDefaultNormal( 0,0,1 ),
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mAddNodeIdx( 0 ),
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mNodeHalfSize( 4,4 ),
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mHoverSplineColor( 255,0,0,255 ),
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mSelectedSplineColor( 0,255,0,255 ),
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mHoverNodeColor( 255,255,255,255 )
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mMovePointMode("MeshRoadEditorMoveMode"),
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mScalePointMode("MeshRoadEditorScaleMode"),
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mRotatePointMode("MeshRoadEditorRotateMode"),
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mIsDirty( false ),
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mRoadSet( NULL ),
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mSelNode( -1 ),
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mHoverNode( -1 ),
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mAddNodeIdx( 0 ),
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mSelRoad( NULL ),
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mHoverRoad( NULL ),
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mMode(mSelectMeshRoadMode),
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mDefaultWidth( 10.0f ),
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mDefaultDepth( 5.0f ),
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mDefaultNormal( 0,0,1 ),
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mNodeHalfSize( 4,4 ),
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mHoverSplineColor( 255,0,0,255 ),
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mSelectedSplineColor( 0,255,0,255 ),
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mHoverNodeColor( 255,255,255,255 ),
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mHasCopied( false )
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{
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mMaterialName[Top] = StringTable->insert("DefaultRoadMaterialTop");
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mMaterialName[Bottom] = StringTable->insert("DefaultRoadMaterialOther");
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