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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -95,9 +95,9 @@ SFXEmitter::SFXEmitter()
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: SceneObject(),
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mSource( NULL ),
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mTrack( NULL ),
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mUseTrackDescriptionOnly( false ),
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mLocalProfile( &mDescription ),
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mPlayOnAdd( true ),
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mUseTrackDescriptionOnly( false )
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mPlayOnAdd( true )
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{
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mTypeMask |= MarkerObjectType;
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mNetFlags.set( Ghostable | ScopeAlways );
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