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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -551,14 +551,14 @@ S32 ProjectileData::scaleValue( S32 value, bool down )
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Projectile::Projectile()
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: mPhysicsWorld( NULL ),
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mDataBlock( NULL ),
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mParticleEmitter( NULL ),
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mParticleWaterEmitter( NULL ),
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mSound( NULL ),
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mCurrPosition( 0, 0, 0 ),
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mCurrVelocity( 0, 0, 1 ),
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mSourceObjectId( -1 ),
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mSourceObjectSlot( -1 ),
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mCurrTick( 0 ),
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mParticleEmitter( NULL ),
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mParticleWaterEmitter( NULL ),
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mSound( NULL ),
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mProjectileShape( NULL ),
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mActivateThread( NULL ),
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mMaintainThread( NULL ),
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