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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -55,11 +55,12 @@ public:
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/// The constructor.
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PhysicsUserData()
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: mObject( NULL ),
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:
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#ifdef TORQUE_DEBUG
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mTypeId( smTypeName ),
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#endif
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mObject( NULL ),
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mBody( NULL )
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#ifdef TORQUE_DEBUG
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, mTypeId( smTypeName )
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#endif
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{}
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/// The destructor.
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@ -117,4 +118,4 @@ protected:
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PhysicsBody *mBody;
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};
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#endif // _PHYSICS_PHYSICSUSERDATA_H_
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#endif // _PHYSICS_PHYSICSUSERDATA_H_
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