clang: constructor initialization order

while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
This commit is contained in:
Azaezel 2016-10-14 18:16:55 -05:00
parent 1131ed15df
commit fbfd3ed8ed
64 changed files with 260 additions and 255 deletions

View file

@ -55,11 +55,12 @@ public:
/// The constructor.
PhysicsUserData()
: mObject( NULL ),
:
#ifdef TORQUE_DEBUG
mTypeId( smTypeName ),
#endif
mObject( NULL ),
mBody( NULL )
#ifdef TORQUE_DEBUG
, mTypeId( smTypeName )
#endif
{}
/// The destructor.
@ -117,4 +118,4 @@ protected:
PhysicsBody *mBody;
};
#endif // _PHYSICS_PHYSICSUSERDATA_H_
#endif // _PHYSICS_PHYSICSUSERDATA_H_