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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -401,12 +401,12 @@ ConsoleDocClass( PhysicsShape,
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PhysicsShape::PhysicsShape()
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: mPhysicsRep( NULL ),
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mWorld( NULL ),
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mShapeInst( NULL ),
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mResetPos( MatrixF::Identity ),
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mShapeInst( NULL ),
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mDestroyed( false ),
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mPlayAmbient( false ),
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mAmbientThread( NULL ),
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mAmbientSeq( -1 )
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mAmbientSeq( -1 ),
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mAmbientThread( NULL )
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{
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mNetFlags.set( Ghostable | ScopeAlways );
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mTypeMask |= DynamicShapeObjectType;
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