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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -41,9 +41,10 @@ ConsoleDocClass( PhysicsForce,
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PhysicsForce::PhysicsForce()
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: mWorld( NULL ),
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mBody( NULL ),
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mPhysicsTick( false )
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:
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mWorld( NULL ),
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mPhysicsTick( false ),
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mBody( NULL )
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{
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}
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