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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -312,11 +312,11 @@ PhysicsDebris* PhysicsDebris::create( PhysicsDebrisData *datablock,
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}
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PhysicsDebris::PhysicsDebris()
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: mDataBlock( NULL ),
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mLifetime( 0.0f ),
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: mLifetime( 0.0f ),
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mInitialLinVel( Point3F::Zero ),
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mDataBlock( NULL ),
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mShapeInstance( NULL ),
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mWorld( NULL ),
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mInitialLinVel( Point3F::Zero )
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mWorld( NULL )
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{
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mTypeMask |= DebrisObjectType | DynamicShapeObjectType;
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