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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -46,9 +46,9 @@ struct PhysicsState
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momentum( Point3F::Zero ),
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orientation( QuatF::Identity ),
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angularMomentum( Point3F::Zero ),
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sleeping( false ),
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linVelocity( Point3F::Zero ),
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angVelocity( Point3F::Zero ),
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sleeping( false )
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angVelocity( Point3F::Zero )
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{
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}
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