clang: constructor initialization order

while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
This commit is contained in:
Azaezel 2016-10-14 18:16:55 -05:00
parent 1131ed15df
commit fbfd3ed8ed
64 changed files with 260 additions and 255 deletions

View file

@ -118,11 +118,11 @@ ConsoleDocClass( LightFlareData,
);
LightFlareData::LightFlareData()
: mFlareEnabled( true ),
mElementCount( 0 ),
mScale( 1.0f ),
: mScale( 1.0f ),
mFlareEnabled( true ),
mOcclusionRadius( 0.0f ),
mRenderReflectPass( true )
mRenderReflectPass( true ),
mElementCount( 0 )
{
dMemset( mElementRect, 0, sizeof( RectF ) * MAX_ELEMENTS );
dMemset( mElementScale, 0, sizeof( F32 ) * MAX_ELEMENTS );