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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -79,16 +79,16 @@ static SFXAmbience sDefaultAmbience;
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//-----------------------------------------------------------------------------
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LevelInfo::LevelInfo()
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: mNearClip( 0.1f ),
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: mWorldSize( 10000.0f ),
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mNearClip( 0.1f ),
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mVisibleDistance( 1000.0f ),
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mVisibleGhostDistance ( 0 ),
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mDecalBias( 0.0015f ),
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mCanvasClearColor( 255, 0, 255, 255 ),
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mAmbientLightBlendPhase( 1.f ),
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mSoundAmbience( NULL ),
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mSoundscape( NULL ),
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mSoundDistanceModel( SFXDistanceModelLinear ),
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mWorldSize( 10000.0f ),
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mAmbientLightBlendPhase( 1.f )
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mSoundscape( NULL )
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{
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mFogData.density = 0.0f;
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mFogData.densityOffset = 0.0f;
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