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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -36,15 +36,15 @@
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// GuiMaterialPreview
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GuiMaterialPreview::GuiMaterialPreview()
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: mMaxOrbitDist(5.0f),
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mMinOrbitDist(0.0f),
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mOrbitDist(5.0f),
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mMouseState(None),
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: mMouseState(None),
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mModel(NULL),
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mLastMousePoint(0, 0),
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lastRenderTime(0),
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runThread(0),
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mFakeSun(NULL)
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lastRenderTime(0),
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mLastMousePoint(0, 0),
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mFakeSun(NULL),
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mMaxOrbitDist(5.0f),
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mMinOrbitDist(0.0f),
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mOrbitDist(5.0f)
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{
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mActive = true;
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mCameraMatrix.identity();
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