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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -69,9 +69,9 @@ GroundPlane::GroundPlane()
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mScaleU( 1.0f ),
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mScaleV( 1.0f ),
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mMaterial( NULL ),
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mPhysicsRep( NULL ),
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mMin( 0.0f, 0.0f ),
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mMax( 0.0f, 0.0f ),
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mPhysicsRep( NULL )
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mMax( 0.0f, 0.0f )
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{
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mTypeMask |= StaticObjectType | StaticShapeObjectType;
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mNetFlags.set( Ghostable | ScopeAlways );
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