mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-01 11:33:48 +00:00
clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
This commit is contained in:
parent
1131ed15df
commit
fbfd3ed8ed
64 changed files with 260 additions and 255 deletions
|
|
@ -60,14 +60,14 @@ GFXImplementVertexFormat( GCVertex )
|
|||
};
|
||||
|
||||
GroundCoverShaderConstHandles::GroundCoverShaderConstHandles()
|
||||
: mTypeRectsSC( NULL ),
|
||||
: mGroundCover( NULL ),
|
||||
mTypeRectsSC( NULL ),
|
||||
mFadeSC( NULL ),
|
||||
mWindDirSC( NULL ),
|
||||
mGustInfoSC( NULL ),
|
||||
mTurbInfoSC( NULL ),
|
||||
mCamRightSC( NULL ),
|
||||
mCamUpSC( NULL ),
|
||||
mGroundCover( NULL )
|
||||
mCamUpSC( NULL )
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue