clang: constructor initialization order

while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
This commit is contained in:
Azaezel 2016-10-14 18:16:55 -05:00
parent 1131ed15df
commit fbfd3ed8ed
64 changed files with 260 additions and 255 deletions

View file

@ -60,14 +60,14 @@ GFXImplementVertexFormat( GCVertex )
};
GroundCoverShaderConstHandles::GroundCoverShaderConstHandles()
: mTypeRectsSC( NULL ),
: mGroundCover( NULL ),
mTypeRectsSC( NULL ),
mFadeSC( NULL ),
mWindDirSC( NULL ),
mGustInfoSC( NULL ),
mTurbInfoSC( NULL ),
mCamRightSC( NULL ),
mCamUpSC( NULL ),
mGroundCover( NULL )
mCamUpSC( NULL )
{
}