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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -227,12 +227,12 @@ bool ConvexShape::protectedSetSurface( void *object, const char *index, const ch
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ConvexShape::ConvexShape()
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: mMaterialInst( NULL ),
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mNormalLength( 0.3f ),
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: mMaterialName( "Grid512_OrangeLines_Mat" ),
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mMaterialInst( NULL ),
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mVertCount( 0 ),
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mPrimCount( 0 ),
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mMaterialName( "Grid512_OrangeLines_Mat" ),
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mPhysicsRep( NULL )
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mPhysicsRep( NULL ),
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mNormalLength( 0.3f )
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{
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mNetFlags.set( Ghostable | ScopeAlways );
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