clang: constructor initialization order

while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
This commit is contained in:
Azaezel 2016-10-14 18:16:55 -05:00
parent 1131ed15df
commit fbfd3ed8ed
64 changed files with 260 additions and 255 deletions

View file

@ -227,12 +227,12 @@ bool ConvexShape::protectedSetSurface( void *object, const char *index, const ch
ConvexShape::ConvexShape()
: mMaterialInst( NULL ),
mNormalLength( 0.3f ),
: mMaterialName( "Grid512_OrangeLines_Mat" ),
mMaterialInst( NULL ),
mVertCount( 0 ),
mPrimCount( 0 ),
mMaterialName( "Grid512_OrangeLines_Mat" ),
mPhysicsRep( NULL )
mPhysicsRep( NULL ),
mNormalLength( 0.3f )
{
mNetFlags.set( Ghostable | ScopeAlways );