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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -39,14 +39,14 @@ class WaterObject;
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struct ContainerQueryInfo
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{
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ContainerQueryInfo()
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: waterCoverage(0.0f),
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: box(-1,-1,-1,1,1,1),
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mass(1.0f),
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waterCoverage(0.0f),
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waterHeight(0.0f),
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waterDensity(0.0f),
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waterViscosity(0.0f),
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gravityScale(1.0f),
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appliedForce(0,0,0),
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box(-1,-1,-1,1,1,1),
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mass(1.0f),
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waterObject(NULL)
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{
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}
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