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clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
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64 changed files with 260 additions and 255 deletions
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@ -96,9 +96,9 @@ ConsoleSetType(TypeShapeAssetPtr)
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//-----------------------------------------------------------------------------
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ShapeAsset::ShapeAsset() :
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mAcquireReferenceCount(0),
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mpOwningAssetManager(NULL),
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mAssetInitialized(false)
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mAssetInitialized(false),
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mAcquireReferenceCount(0)
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{
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}
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