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clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc" getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
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157 changed files with 127 additions and 131 deletions
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@ -84,6 +84,7 @@ class Path : public GameBase
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U32 getPathIndex() const;
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DECLARE_CONOBJECT(Path);
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DECLARE_CATEGORY("Cinematic");
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static void initPersistFields();
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DECLARE_CALLBACK(void, onAdd, (SimObjectId ID));
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};
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@ -151,6 +152,7 @@ class Marker : public SceneObject
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~Marker();
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DECLARE_CONOBJECT(Marker);
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DECLARE_CATEGORY("Cinematic");
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static void initPersistFields();
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void inspectPostApply();
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