mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-24 22:59:24 +00:00
clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc" getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
This commit is contained in:
parent
edbb76155b
commit
fbcfe02098
157 changed files with 127 additions and 131 deletions
|
|
@ -754,6 +754,7 @@ class SceneObject : public NetObject, public ProcessObject
|
|||
static bool _setGameObject(void* object, const char* index, const char* data);
|
||||
|
||||
DECLARE_CONOBJECT( SceneObject );
|
||||
DECLARE_CATEGORY("MISC");
|
||||
private:
|
||||
|
||||
SceneObject( const SceneObject& ); ///< @deprecated disallowed
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue