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clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc" getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
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157 changed files with 127 additions and 131 deletions
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@ -668,7 +668,7 @@ class SceneContainer
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/// @name Line intersection
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/// @{
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typedef bool ( *CastRayCallback )( RayInfo* ri );
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typedef bool ( *CastRayCallback )(SceneObject* object);
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/// Test against collision geometry -- fast.
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bool castRay( const Point3F &start, const Point3F &end, U32 mask, RayInfo* info, CastRayCallback callback = NULL );
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