clean up "Add" menubar categoes on the 3d object side via the following:

SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
This commit is contained in:
AzaezelX 2023-11-08 20:42:47 -06:00
parent edbb76155b
commit fbcfe02098
157 changed files with 127 additions and 131 deletions

View file

@ -318,10 +318,9 @@ struct SceneRayHelper
xformedEnd.convolveInverse(ptr->mObjScale);
RayInfo ri;
ri.object = ptr;
ri.generateTexCoord = info->generateTexCoord;
if (mFunc && !mFunc(&ri))
if (mFunc && !mFunc(ptr))
return false;
bool result = false;