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clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc" getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
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157 changed files with 127 additions and 131 deletions
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@ -318,10 +318,9 @@ struct SceneRayHelper
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xformedEnd.convolveInverse(ptr->mObjScale);
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RayInfo ri;
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ri.object = ptr;
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ri.generateTexCoord = info->generateTexCoord;
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if (mFunc && !mFunc(&ri))
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if (mFunc && !mFunc(ptr))
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return false;
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bool result = false;
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