clean up "Add" menubar categoes on the 3d object side via the following:

SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
This commit is contained in:
AzaezelX 2023-11-08 20:42:47 -06:00
parent edbb76155b
commit fbcfe02098
157 changed files with 127 additions and 131 deletions

View file

@ -54,6 +54,7 @@ public:
virtual ~CoverPoint();
DECLARE_CONOBJECT(CoverPoint);
DECLARE_CATEGORY("Navigation");
/// Amount of cover provided at this point.
enum Size {

View file

@ -239,6 +239,7 @@ public:
NavMesh();
~NavMesh();
DECLARE_CONOBJECT(NavMesh);
DECLARE_CATEGORY("Navigation");
/// Return the server-side NavMesh SimSet.
static SimSet *getServerSet();

View file

@ -115,6 +115,7 @@ public:
void renderSimple(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat);
DECLARE_CONOBJECT(NavPath);
DECLARE_CATEGORY("Navigation");
/// @}