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https://github.com/TorqueGameEngines/Torque3D.git
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clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc" getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
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157 changed files with 127 additions and 131 deletions
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@ -54,6 +54,7 @@ public:
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virtual ~CoverPoint();
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DECLARE_CONOBJECT(CoverPoint);
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DECLARE_CATEGORY("Navigation");
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/// Amount of cover provided at this point.
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enum Size {
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@ -239,6 +239,7 @@ public:
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NavMesh();
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~NavMesh();
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DECLARE_CONOBJECT(NavMesh);
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DECLARE_CATEGORY("Navigation");
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/// Return the server-side NavMesh SimSet.
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static SimSet *getServerSet();
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@ -115,6 +115,7 @@ public:
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void renderSimple(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat);
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DECLARE_CONOBJECT(NavPath);
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DECLARE_CATEGORY("Navigation");
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/// @}
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