clean up "Add" menubar categoes on the 3d object side via the following:

SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
This commit is contained in:
AzaezelX 2023-11-08 20:42:47 -06:00
parent edbb76155b
commit fbcfe02098
157 changed files with 127 additions and 131 deletions

View file

@ -147,6 +147,7 @@ public:
virtual ~Forest();
DECLARE_CONOBJECT(Forest);
DECLARE_CATEGORY("Environment \t BackGround");
static void consoleInit();
static void initPersistFields();

View file

@ -214,6 +214,7 @@ public:
// ConObject.
static void initPersistFields();
DECLARE_CONOBJECT(ForestWindEmitter);
DECLARE_CATEGORY("Environment \t Weather");
};
#endif // _FORESTWINDEMITTER_H_
#endif // _FORESTWINDEMITTER_H_