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clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc" getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
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157 changed files with 127 additions and 131 deletions
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@ -147,6 +147,7 @@ public:
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virtual ~Forest();
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DECLARE_CONOBJECT(Forest);
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DECLARE_CATEGORY("Environment \t BackGround");
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static void consoleInit();
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static void initPersistFields();
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@ -214,6 +214,7 @@ public:
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// ConObject.
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static void initPersistFields();
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DECLARE_CONOBJECT(ForestWindEmitter);
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DECLARE_CATEGORY("Environment \t Weather");
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};
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#endif // _FORESTWINDEMITTER_H_
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#endif // _FORESTWINDEMITTER_H_
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