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clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc" getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
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157 changed files with 127 additions and 131 deletions
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@ -75,6 +75,7 @@ public:
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virtual ~SkyBox();
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DECLARE_CONOBJECT( SkyBox );
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DECLARE_CATEGORY("Environment \t Background");
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// SimObject
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void onStaticModified( const char *slotName, const char *newValue );
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@ -129,4 +130,4 @@ protected:
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BaseMatInstance* _getMaterialInstance();
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};
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#endif // _SKYBOX_H_
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#endif // _SKYBOX_H_
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