clean up "Add" menubar categoes on the 3d object side via the following:

SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
This commit is contained in:
AzaezelX 2023-11-08 20:42:47 -06:00
parent edbb76155b
commit fbcfe02098
157 changed files with 127 additions and 131 deletions

View file

@ -75,6 +75,7 @@ public:
virtual ~SkyBox();
DECLARE_CONOBJECT( SkyBox );
DECLARE_CATEGORY("Environment \t Background");
// SimObject
void onStaticModified( const char *slotName, const char *newValue );
@ -129,4 +130,4 @@ protected:
BaseMatInstance* _getMaterialInstance();
};
#endif // _SKYBOX_H_
#endif // _SKYBOX_H_