clean up "Add" menubar categoes on the 3d object side via the following:

SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
This commit is contained in:
AzaezelX 2023-11-08 20:42:47 -06:00
parent edbb76155b
commit fbcfe02098
157 changed files with 127 additions and 131 deletions

View file

@ -831,11 +831,19 @@ DefineEngineFunction( getCategoryOfClass, const char*, ( const char* className
"@ingroup Console")
{
AbstractClassRep* rep = AbstractClassRep::findClassRep( className );
if( rep )
return rep->getCategory();
Con::errorf( "getCategoryOfClass - no class called '%s'", className );
return "";
if (rep == NULL)
{
Con::errorf("getCategoryOfClass - no class called '%s'", className);
return "";
}
while (rep && rep->getParentClass())
{
if (dStrcmp(rep->getCategory(), "") != 0)
break;
rep = rep->getParentClass();
}
return rep ? rep->getCategory() : "";
}
DefineEngineFunction( enumerateConsoleClasses, const char*, ( const char* className ), ( "" ),