clean up "Add" menubar categoes on the 3d object side via the following:

SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
This commit is contained in:
AzaezelX 2023-11-08 20:42:47 -06:00
parent edbb76155b
commit fbcfe02098
157 changed files with 127 additions and 131 deletions

View file

@ -34,7 +34,6 @@ struct sgLightObjectData : public GameBaseData
{
typedef GameBaseData Parent;
DECLARE_CONOBJECT(sgLightObjectData);
DECLARE_CATEGORY("AFX");
};
IMPLEMENT_CO_DATABLOCK_V1(sgLightObjectData);
@ -76,4 +75,4 @@ bool afxEA_TLKLightDesc::requiresStop(const afxEffectWrapperData* ew, const afxE
return (timing.lifetime < 0);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//

View file

@ -77,7 +77,7 @@ public:
static void initPersistFields();
//DECLARE_CONOBJECT(afxEA_Zodiac);
DECLARE_CATEGORY("AFX");
DECLARE_CATEGORY("UNLISTED");
};
//IMPLEMENT_CONOBJECT(afxEA_Zodiac);