clean up "Add" menubar categoes on the 3d object side via the following:

SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
This commit is contained in:
AzaezelX 2023-11-08 20:42:47 -06:00
parent edbb76155b
commit fbcfe02098
157 changed files with 127 additions and 131 deletions

View file

@ -72,7 +72,6 @@ public:
static void initPersistFields();
DECLARE_CONOBJECT(afxProjectileData);
DECLARE_CATEGORY("AFX");
};
typedef afxProjectileData::LaunchDirType afxProjectile_LaunchDirType;
@ -109,7 +108,7 @@ public:
virtual void explode(const Point3F& p, const Point3F& n, const U32 collideType);
DECLARE_CONOBJECT(afxProjectile);
DECLARE_CATEGORY("AFX");
DECLARE_CATEGORY("UNLISTED");
};
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