clean up "Add" menubar categoes on the 3d object side via the following:

SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
This commit is contained in:
AzaezelX 2023-11-08 20:42:47 -06:00
parent edbb76155b
commit fbcfe02098
157 changed files with 127 additions and 131 deletions

View file

@ -67,7 +67,6 @@ public:
static void initPersistFields();
DECLARE_CONOBJECT(afxParticleEmitterData);
DECLARE_CATEGORY("AFX");
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
@ -92,7 +91,6 @@ public:
static void initPersistFields();
DECLARE_CONOBJECT(afxParticleEmitterVectorData);
DECLARE_CATEGORY("AFX");
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
@ -121,7 +119,6 @@ public:
static void initPersistFields();
DECLARE_CONOBJECT(afxParticleEmitterConeData);
DECLARE_CATEGORY("AFX");
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
@ -165,7 +162,6 @@ public:
static void initPersistFields();
DECLARE_CONOBJECT(afxParticleEmitterPathData);
DECLARE_CATEGORY("AFX");
};
typedef afxParticleEmitterPathData::PathOriginType afxParticleEmitterPath_OriginType;
@ -197,7 +193,6 @@ public:
static void initPersistFields();
DECLARE_CONOBJECT(afxParticleEmitterDiscData);
DECLARE_CATEGORY("AFX");
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//