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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 15:14:35 +00:00
clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc" getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
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parent
edbb76155b
commit
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157 changed files with 127 additions and 131 deletions
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@ -67,7 +67,6 @@ public:
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static void initPersistFields();
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DECLARE_CONOBJECT(afxParticleEmitterData);
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DECLARE_CATEGORY("AFX");
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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@ -92,7 +91,6 @@ public:
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static void initPersistFields();
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DECLARE_CONOBJECT(afxParticleEmitterVectorData);
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DECLARE_CATEGORY("AFX");
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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@ -121,7 +119,6 @@ public:
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static void initPersistFields();
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DECLARE_CONOBJECT(afxParticleEmitterConeData);
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DECLARE_CATEGORY("AFX");
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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@ -165,7 +162,6 @@ public:
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static void initPersistFields();
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DECLARE_CONOBJECT(afxParticleEmitterPathData);
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DECLARE_CATEGORY("AFX");
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};
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typedef afxParticleEmitterPathData::PathOriginType afxParticleEmitterPath_OriginType;
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@ -197,7 +193,6 @@ public:
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static void initPersistFields();
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DECLARE_CONOBJECT(afxParticleEmitterDiscData);
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DECLARE_CATEGORY("AFX");
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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