clean up "Add" menubar categoes on the 3d object side via the following:

SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
This commit is contained in:
AzaezelX 2023-11-08 20:42:47 -06:00
parent edbb76155b
commit fbcfe02098
157 changed files with 127 additions and 131 deletions

View file

@ -100,7 +100,6 @@ public:
virtual void gather_cons_defs(Vector<afxConstraintDef>& defs) { };
DECLARE_CONOBJECT(afxEffectBaseData);
DECLARE_CATEGORY("AFX");
};
//class afxEffectWrapperData : public GameBaseData, public afxEffectDefs
@ -207,7 +206,6 @@ public:
static void initPersistFields();
DECLARE_CONOBJECT(afxEffectWrapperData);
DECLARE_CATEGORY("AFX");
};
inline bool afxEffectWrapperData::testExecConditions(U32 conditions)
@ -382,7 +380,6 @@ public:
static afxEffectWrapper* ew_create(afxChoreographer*, afxEffectWrapperData*, afxConstraintMgr*, F32 time_factor, S32 group_index=0);
DECLARE_CONOBJECT(afxEffectWrapper);
DECLARE_CATEGORY("AFX");
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//