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clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc" getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
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157 changed files with 127 additions and 131 deletions
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@ -100,7 +100,6 @@ public:
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virtual void gather_cons_defs(Vector<afxConstraintDef>& defs) { };
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DECLARE_CONOBJECT(afxEffectBaseData);
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DECLARE_CATEGORY("AFX");
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};
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//class afxEffectWrapperData : public GameBaseData, public afxEffectDefs
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@ -207,7 +206,6 @@ public:
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static void initPersistFields();
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DECLARE_CONOBJECT(afxEffectWrapperData);
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DECLARE_CATEGORY("AFX");
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};
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inline bool afxEffectWrapperData::testExecConditions(U32 conditions)
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@ -382,7 +380,6 @@ public:
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static afxEffectWrapper* ew_create(afxChoreographer*, afxEffectWrapperData*, afxConstraintMgr*, F32 time_factor, S32 group_index=0);
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DECLARE_CONOBJECT(afxEffectWrapper);
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DECLARE_CATEGORY("AFX");
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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