clean up "Add" menubar categoes on the 3d object side via the following:

SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
This commit is contained in:
AzaezelX 2023-11-08 20:42:47 -06:00
parent edbb76155b
commit fbcfe02098
157 changed files with 127 additions and 131 deletions

View file

@ -51,7 +51,6 @@ struct afxCameraData: public ShapeBaseData {
//
DECLARE_CONOBJECT(afxCameraData);
DECLARE_CATEGORY("AFX");
static void initPersistFields();
virtual void packData(BitStream* stream);
virtual void unpackData(BitStream* stream);
@ -144,7 +143,7 @@ public:
bool isCamera() const { return true; }
DECLARE_CONOBJECT(afxCamera);
DECLARE_CATEGORY("AFX");
DECLARE_CATEGORY("UNLISTED");
private: // 3POV SECTION
void cam_update_3pov(F32 dt, bool on_server);