clean up "Add" menubar categoes on the 3d object side via the following:

SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
This commit is contained in:
AzaezelX 2023-11-08 20:42:47 -06:00
parent edbb76155b
commit fbcfe02098
157 changed files with 127 additions and 131 deletions

View file

@ -200,6 +200,7 @@ class HoverVehicle : public Vehicle
void advanceTime(F32 dt);
DECLARE_CONOBJECT(HoverVehicle);
DECLARE_CATEGORY("Actor \t Controllable");
// static void initPersistFields();
U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);