clean up "Add" menubar categoes on the 3d object side via the following:

SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
This commit is contained in:
AzaezelX 2023-11-08 20:42:47 -06:00
parent edbb76155b
commit fbcfe02098
157 changed files with 127 additions and 131 deletions

View file

@ -236,6 +236,7 @@ public:
~TSStatic();
DECLARE_CONOBJECT(TSStatic);
DECLARE_CATEGORY("Object \t Simple");
static void initPersistFields();
/// returns the shape asset used for this object
StringTableEntry getTypeHint() const override { return (getShapeAsset()) ? getShapeAsset()->getAssetName(): StringTable->EmptyString(); }