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clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc" getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
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157 changed files with 127 additions and 131 deletions
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@ -260,7 +260,7 @@ class SFXEmitter : public SceneObject
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DECLARE_CONOBJECT( SFXEmitter );
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DECLARE_DESCRIPTION( "A 3D object emitting sound." );
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DECLARE_CATEGORY( "3D Sound" );
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DECLARE_CATEGORY("Environment \t FX");
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};
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#endif // _SFXEMITTER_H_
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@ -55,7 +55,7 @@ class SFXSpace : public SceneAmbientSoundObject< ScenePolyhedralObject< SceneSpa
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// SimObject.
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DECLARE_CONOBJECT( SFXSpace );
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DECLARE_DESCRIPTION( "A box volume that defines an ambient sound space." );
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DECLARE_CATEGORY( "3D Sound" );
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DECLARE_CATEGORY("Area");
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static void consoleInit();
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};
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