clean up "Add" menubar categoes on the 3d object side via the following:

SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
This commit is contained in:
AzaezelX 2023-11-08 20:42:47 -06:00
parent edbb76155b
commit fbcfe02098
157 changed files with 127 additions and 131 deletions

View file

@ -129,6 +129,7 @@ public:
virtual ~PhysicsDebris();
DECLARE_CONOBJECT(PhysicsDebris);
DECLARE_CATEGORY("UNLISTED");
static void initPersistFields();
bool onAdd();

View file

@ -48,7 +48,7 @@ public:
virtual ~PhysicsForce();
DECLARE_CONOBJECT( PhysicsForce );
DECLARE_CATEGORY("UNLISTED");
// SimObject
static void initPersistFields();
bool onAdd();
@ -88,4 +88,4 @@ protected:
};
#endif // _T3D_PHYSICS_PHYSICSFORCE_H_
#endif // _T3D_PHYSICS_PHYSICSFORCE_H_

View file

@ -229,6 +229,7 @@ public:
virtual ~PhysicsShape();
DECLARE_CONOBJECT( PhysicsShape );
DECLARE_CATEGORY("Object \t Destructable");
/// Returns the PhysicsShapeData datablock.
PhysicsShapeData* getDataBlock() { return static_cast<PhysicsShapeData*>( Parent::getDataBlock() ); }