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clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc" getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
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157 changed files with 127 additions and 131 deletions
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@ -77,6 +77,7 @@ class PhysicalZone : public SceneObject
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// SimObject
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DECLARE_CONOBJECT(PhysicalZone);
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DECLARE_CATEGORY("Area");
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static void consoleInit();
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static void initPersistFields();
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bool onAdd();
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