clean up "Add" menubar categoes on the 3d object side via the following:

SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
This commit is contained in:
AzaezelX 2023-11-08 20:42:47 -06:00
parent edbb76155b
commit fbcfe02098
157 changed files with 127 additions and 131 deletions

View file

@ -59,6 +59,7 @@ public:
void setTransform(const MatrixF & mat) { Parent::setTransform(mat); setRenderTransform(mat); };
DECLARE_CONOBJECT(fxShapeReplicatedStatic);
DECLARE_CATEGORY("UNLISTED");
};
@ -187,6 +188,7 @@ public:
// Declare Console Object.
DECLARE_CONOBJECT(fxShapeReplicator);
DECLARE_CATEGORY("UNLISTED");
};
#endif // _SHAPEREPLICATOR_H_