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clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc" getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
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157 changed files with 127 additions and 131 deletions
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@ -59,6 +59,7 @@ public:
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void setTransform(const MatrixF & mat) { Parent::setTransform(mat); setRenderTransform(mat); };
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DECLARE_CONOBJECT(fxShapeReplicatedStatic);
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DECLARE_CATEGORY("UNLISTED");
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};
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@ -187,6 +188,7 @@ public:
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// Declare Console Object.
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DECLARE_CONOBJECT(fxShapeReplicator);
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DECLARE_CATEGORY("UNLISTED");
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};
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#endif // _SHAPEREPLICATOR_H_
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