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clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc" getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
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157 changed files with 127 additions and 131 deletions
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@ -205,6 +205,7 @@ class Explosion : public GameBase, public ISceneLight
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void setCollideType( U32 cType ){ mCollideType = cType; }
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DECLARE_CONOBJECT(Explosion);
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DECLARE_CATEGORY("UNLISTED");
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static void initPersistFields();
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private:
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SimObject* ss_object;
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