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clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc" getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
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157 changed files with 127 additions and 131 deletions
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@ -87,6 +87,7 @@ const U32 DecalManager::smMaxIndices = 10000;
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DecalManager *gDecalManager = NULL;
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IMPLEMENT_CONOBJECT(DecalManager);
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DECLARE_CATEGORY("UNLISTED");
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ConsoleDoc(
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"@defgroup Decals\n"
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