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clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc" getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
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157 changed files with 127 additions and 131 deletions
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@ -249,7 +249,7 @@ class Camera: public ShapeBase
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virtual void unpackUpdate( NetConnection* conn, BitStream* stream );
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DECLARE_CONOBJECT( Camera );
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DECLARE_CATEGORY( "Game" );
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DECLARE_CATEGORY("Actor \t Controllable");
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DECLARE_DESCRIPTION( "Represents a position, direction and field of view to render a scene from." );
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static F32 getMovementSpeed() { return smMovementSpeed; }
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bool isCamera() const { return true; }
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