mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 16:44:36 +00:00
squish update (primarily to add additional formats for later usage)
This commit is contained in:
parent
9083682d40
commit
fba9580004
24 changed files with 256 additions and 1072 deletions
|
|
@ -39,74 +39,42 @@ typedef unsigned char u8;
|
|||
enum
|
||||
{
|
||||
//! Use DXT1 compression.
|
||||
kDxt1 = ( 1 << 0 ),
|
||||
|
||||
kDxt1 = ( 1 << 0 ),
|
||||
|
||||
//! Use DXT3 compression.
|
||||
kDxt3 = ( 1 << 1 ),
|
||||
|
||||
kDxt3 = ( 1 << 1 ),
|
||||
|
||||
//! Use DXT5 compression.
|
||||
kDxt5 = ( 1 << 2 ),
|
||||
|
||||
//! Use a very slow but very high quality colour compressor.
|
||||
kColourIterativeClusterFit = ( 1 << 8 ),
|
||||
|
||||
kDxt5 = ( 1 << 2 ),
|
||||
|
||||
//! Use BC4 compression.
|
||||
kBc4 = ( 1 << 3 ),
|
||||
|
||||
//! Use BC5 compression.
|
||||
kBc5 = ( 1 << 4 ),
|
||||
|
||||
//! Use a slow but high quality colour compressor (the default).
|
||||
kColourClusterFit = ( 1 << 3 ),
|
||||
|
||||
kColourClusterFit = ( 1 << 5 ),
|
||||
|
||||
//! Use a fast but low quality colour compressor.
|
||||
kColourRangeFit = ( 1 << 4 ),
|
||||
|
||||
//! Use a perceptual metric for colour error (the default).
|
||||
kColourMetricPerceptual = ( 1 << 5 ),
|
||||
kColourRangeFit = ( 1 << 6 ),
|
||||
|
||||
//! Use a uniform metric for colour error.
|
||||
kColourMetricUniform = ( 1 << 6 ),
|
||||
|
||||
//! Weight the colour by alpha during cluster fit (disabled by default).
|
||||
kWeightColourByAlpha = ( 1 << 7 )
|
||||
kWeightColourByAlpha = ( 1 << 7 ),
|
||||
|
||||
//! Use a very slow but very high quality colour compressor.
|
||||
kColourIterativeClusterFit = ( 1 << 8 ),
|
||||
};
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
/*! @brief Compresses a 4x4 block of pixels.
|
||||
|
||||
@param rgba The rgba values of the 16 source pixels.
|
||||
@param block Storage for the compressed DXT block.
|
||||
@param flags Compression flags.
|
||||
|
||||
The source pixels should be presented as a contiguous array of 16 rgba
|
||||
values, with each component as 1 byte each. In memory this should be:
|
||||
|
||||
{ r1, g1, b1, a1, .... , r16, g16, b16, a16 }
|
||||
|
||||
The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression,
|
||||
however, DXT1 will be used by default if none is specified. When using DXT1
|
||||
compression, 8 bytes of storage are required for the compressed DXT block.
|
||||
DXT3 and DXT5 compression require 16 bytes of storage per block.
|
||||
|
||||
The flags parameter can also specify a preferred colour compressor and
|
||||
colour error metric to use when fitting the RGB components of the data.
|
||||
Possible colour compressors are: kColourClusterFit (the default),
|
||||
kColourRangeFit or kColourIterativeClusterFit. Possible colour error metrics
|
||||
are: kColourMetricPerceptual (the default) or kColourMetricUniform. If no
|
||||
flags are specified in any particular category then the default will be
|
||||
used. Unknown flags are ignored.
|
||||
|
||||
When using kColourClusterFit, an additional flag can be specified to
|
||||
weight the colour of each pixel by its alpha value. For images that are
|
||||
rendered using alpha blending, this can significantly increase the
|
||||
perceived quality.
|
||||
*/
|
||||
void Compress( u8 const* rgba, void* block, int flags );
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
/*! @brief Compresses a 4x4 block of pixels.
|
||||
|
||||
@param rgba The rgba values of the 16 source pixels.
|
||||
@param mask The valid pixel mask.
|
||||
@param block Storage for the compressed DXT block.
|
||||
@param flags Compression flags.
|
||||
@param metric An optional perceptual metric.
|
||||
|
||||
The source pixels should be presented as a contiguous array of 16 rgba
|
||||
values, with each component as 1 byte each. In memory this should be:
|
||||
|
|
@ -125,20 +93,68 @@ void Compress( u8 const* rgba, void* block, int flags );
|
|||
compression, 8 bytes of storage are required for the compressed DXT block.
|
||||
DXT3 and DXT5 compression require 16 bytes of storage per block.
|
||||
|
||||
The flags parameter can also specify a preferred colour compressor and
|
||||
colour error metric to use when fitting the RGB components of the data.
|
||||
Possible colour compressors are: kColourClusterFit (the default),
|
||||
kColourRangeFit or kColourIterativeClusterFit. Possible colour error metrics
|
||||
are: kColourMetricPerceptual (the default) or kColourMetricUniform. If no
|
||||
flags are specified in any particular category then the default will be
|
||||
used. Unknown flags are ignored.
|
||||
The flags parameter can also specify a preferred colour compressor to use
|
||||
when fitting the RGB components of the data. Possible colour compressors
|
||||
are: kColourClusterFit (the default), kColourRangeFit (very fast, low
|
||||
quality) or kColourIterativeClusterFit (slowest, best quality).
|
||||
|
||||
When using kColourClusterFit or kColourIterativeClusterFit, an additional
|
||||
flag can be specified to weight the importance of each pixel by its alpha
|
||||
value. For images that are rendered using alpha blending, this can
|
||||
significantly increase the perceived quality.
|
||||
|
||||
When using kColourClusterFit, an additional flag can be specified to
|
||||
weight the colour of each pixel by its alpha value. For images that are
|
||||
rendered using alpha blending, this can significantly increase the
|
||||
perceived quality.
|
||||
The metric parameter can be used to weight the relative importance of each
|
||||
colour channel, or pass NULL to use the default uniform weight of
|
||||
{ 1.0f, 1.0f, 1.0f }. This replaces the previous flag-based control that
|
||||
allowed either uniform or "perceptual" weights with the fixed values
|
||||
{ 0.2126f, 0.7152f, 0.0722f }. If non-NULL, the metric should point to a
|
||||
contiguous array of 3 floats.
|
||||
*/
|
||||
void CompressMasked( u8 const* rgba, int mask, void* block, int flags );
|
||||
void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 );
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
/*! @brief Compresses a 4x4 block of pixels.
|
||||
|
||||
@param rgba The rgba values of the 16 source pixels.
|
||||
@param block Storage for the compressed DXT block.
|
||||
@param flags Compression flags.
|
||||
@param metric An optional perceptual metric.
|
||||
|
||||
The source pixels should be presented as a contiguous array of 16 rgba
|
||||
values, with each component as 1 byte each. In memory this should be:
|
||||
|
||||
{ r1, g1, b1, a1, .... , r16, g16, b16, a16 }
|
||||
|
||||
The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression,
|
||||
however, DXT1 will be used by default if none is specified. When using DXT1
|
||||
compression, 8 bytes of storage are required for the compressed DXT block.
|
||||
DXT3 and DXT5 compression require 16 bytes of storage per block.
|
||||
|
||||
The flags parameter can also specify a preferred colour compressor to use
|
||||
when fitting the RGB components of the data. Possible colour compressors
|
||||
are: kColourClusterFit (the default), kColourRangeFit (very fast, low
|
||||
quality) or kColourIterativeClusterFit (slowest, best quality).
|
||||
|
||||
When using kColourClusterFit or kColourIterativeClusterFit, an additional
|
||||
flag can be specified to weight the importance of each pixel by its alpha
|
||||
value. For images that are rendered using alpha blending, this can
|
||||
significantly increase the perceived quality.
|
||||
|
||||
The metric parameter can be used to weight the relative importance of each
|
||||
colour channel, or pass NULL to use the default uniform weight of
|
||||
{ 1.0f, 1.0f, 1.0f }. This replaces the previous flag-based control that
|
||||
allowed either uniform or "perceptual" weights with the fixed values
|
||||
{ 0.2126f, 0.7152f, 0.0722f }. If non-NULL, the metric should point to a
|
||||
contiguous array of 3 floats.
|
||||
|
||||
This method is an inline that calls CompressMasked with a mask of 0xffff,
|
||||
provided for compatibility with older versions of squish.
|
||||
*/
|
||||
inline void Compress( u8 const* rgba, void* block, int flags, float* metric = 0 )
|
||||
{
|
||||
CompressMasked( rgba, 0xffff, block, flags, metric );
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
|
|
@ -186,6 +202,7 @@ int GetStorageRequirements( int width, int height, int flags );
|
|||
@param height The height of the source image.
|
||||
@param blocks Storage for the compressed output.
|
||||
@param flags Compression flags.
|
||||
@param metric An optional perceptual metric.
|
||||
|
||||
The source pixels should be presented as a contiguous array of width*height
|
||||
rgba values, with each component as 1 byte each. In memory this should be:
|
||||
|
|
@ -197,24 +214,29 @@ int GetStorageRequirements( int width, int height, int flags );
|
|||
compression, 8 bytes of storage are required for each compressed DXT block.
|
||||
DXT3 and DXT5 compression require 16 bytes of storage per block.
|
||||
|
||||
The flags parameter can also specify a preferred colour compressor and
|
||||
colour error metric to use when fitting the RGB components of the data.
|
||||
Possible colour compressors are: kColourClusterFit (the default),
|
||||
kColourRangeFit or kColourIterativeClusterFit. Possible colour error metrics
|
||||
are: kColourMetricPerceptual (the default) or kColourMetricUniform. If no
|
||||
flags are specified in any particular category then the default will be
|
||||
used. Unknown flags are ignored.
|
||||
The flags parameter can also specify a preferred colour compressor to use
|
||||
when fitting the RGB components of the data. Possible colour compressors
|
||||
are: kColourClusterFit (the default), kColourRangeFit (very fast, low
|
||||
quality) or kColourIterativeClusterFit (slowest, best quality).
|
||||
|
||||
When using kColourClusterFit or kColourIterativeClusterFit, an additional
|
||||
flag can be specified to weight the importance of each pixel by its alpha
|
||||
value. For images that are rendered using alpha blending, this can
|
||||
significantly increase the perceived quality.
|
||||
|
||||
When using kColourClusterFit, an additional flag can be specified to
|
||||
weight the colour of each pixel by its alpha value. For images that are
|
||||
rendered using alpha blending, this can significantly increase the
|
||||
perceived quality.
|
||||
The metric parameter can be used to weight the relative importance of each
|
||||
colour channel, or pass NULL to use the default uniform weight of
|
||||
{ 1.0f, 1.0f, 1.0f }. This replaces the previous flag-based control that
|
||||
allowed either uniform or "perceptual" weights with the fixed values
|
||||
{ 0.2126f, 0.7152f, 0.0722f }. If non-NULL, the metric should point to a
|
||||
contiguous array of 3 floats.
|
||||
|
||||
Internally this function calls squish::Compress for each block. To see how
|
||||
much memory is required in the compressed image, use
|
||||
squish::GetStorageRequirements.
|
||||
Internally this function calls squish::CompressMasked for each block, which
|
||||
allows for pixels outside the image to take arbitrary values. The function
|
||||
squish::GetStorageRequirements can be called to compute the amount of memory
|
||||
to allocate for the compressed output.
|
||||
*/
|
||||
void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags );
|
||||
void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags, float* metric = 0 );
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue