alot more changes here added some matrix functions
most of the point3 and point4 is now converted over to simd functions
matrix now has a lot done by simd but transpose/normal/affine inverse/ inverse still to do
This commit is contained in:
marauder2k7 2026-02-25 20:36:53 +00:00
parent 8908bbe462
commit fb986e375d
5 changed files with 336 additions and 44 deletions

View file

@ -52,22 +52,132 @@ extern ISA gISA;
//------------------------------------------------------------------------------
// Forward declare math_backend
namespace math_backend {
namespace float4 {
namespace float3 {
// Operators
void add(const float* a, const float* b, float* r);
void sub(const float* a, const float* b, float* r);
void mul(const float* a, const float* b, float* r);
void mul_scalar(const float* a, float s, float* r);
void div(const float* a, const float* b, float* r);
void div_scalar(const float* a, float s, float* r);
float dot(const float* a, const float* b);
void lerp(const float* from, const float* to, float f, float* r);
// Vector math
float dot(const float* a, const float* b);
inline float lengthSquared(const float* a)
{
return dot(a, a);
}
inline float length(const float* a)
{
return sqrt(lengthSquared(a));
}
inline void normalize(float* a)
{
float len = length(a);
mul_scalar(a, 1.0f / len, a);
}
inline void normalizeSafe(float* a)
{
float len = length(a);
if (len >= POINT_EPSILON)
mul_scalar(a, 1.0f / len, a);
}
inline void normalizeMag(float* a, float r)
{
float len = length(a);
if (len >= POINT_EPSILON)
mul_scalar(a, r / len, a);
}
void lerp(const float* from, const float* to, float f, float* r);
void addArray(const class Point4F* a, const class Point4F* b, class Point4F* r, size_t n);
void subArray(const class Point4F* a, const class Point4F* b, class Point4F* r, size_t n);
void mulArray(const class Point4F* a, const class Point4F* b, class Point4F* r, size_t n);
void mulArrayScalar(const class Point4F* a, float s, class Point4F* r, size_t n);
void lerpArray(const class Point4F* from, const class Point4F* to, float f, class Point4F* r, size_t n);
}
namespace float4 {
// Operators
void add(const float* a, const float* b, float* r);
void sub(const float* a, const float* b, float* r);
void mul(const float* a, const float* b, float* r);
void mul_scalar(const float* a, float s, float* r);
void div(const float* a, const float* b, float* r);
void div_scalar(const float* a, float s, float* r);
// Vector math
float dot(const float* a, const float* b);
inline float lengthSquared(const float* a)
{
return dot(a, a);
}
inline float length(const float* a)
{
return sqrt(lengthSquared(a));
}
inline void normalize(float* a)
{
float len = length(a);
mul_scalar(a, 1.0f / len, a);
}
inline void normalizeSafe(float* a)
{
float len = length(a);
if(len >= POINT_EPSILON)
mul_scalar(a, 1.0f / len, a);
}
inline void normalizeMag(float* a, float r)
{
float len = length(a);
if (len >= POINT_EPSILON)
mul_scalar(a, r / len, a);
}
void lerp(const float* from, const float* to, float f, float* r);
void addArray(const class Point4F* a, const class Point4F* b, class Point4F* r, size_t n);
void subArray(const class Point4F* a, const class Point4F* b, class Point4F* r, size_t n);
void mulArray(const class Point4F* a, const class Point4F* b, class Point4F* r, size_t n);
void mulArrayScalar(const class Point4F* a, float s, class Point4F* r, size_t n);
void lerpArray(const class Point4F* from, const class Point4F* to, float f, class Point4F* r, size_t n);
}
namespace float_mat4x4 {
void multiply_mat4(const float* A, const float* B, float* R);
void multiply_float4(const float* m, const float* p, float* R);
inline void multiply_float3(const float* m, const float* p, float* R)
{
float va[4] = { p[0], p[1], p[2], 1.0f };
float vr[4];
multiply_float4(m, va, vr);
R[0] = vr[0];
R[1] = vr[1];
R[2] = vr[2];
}
inline void multiply_vector(const float* m, const float* v, float* R)
{
// vector, w = 0
float va[4] = { v[0], v[1], v[2], 0.0f };
float vr[4];
multiply_float4(m, va, vr);
R[0] = vr[0];
R[1] = vr[1];
R[2] = vr[2];
}
void scale(float* M, const float* S);
}
} // namespace math_backend
//--------------------------------------