mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Corrects groundplane assigned material in the example and editor levels
Assetifies GroundPlane's handling of it's material field
This commit is contained in:
parent
3821ddd15a
commit
fb5195dd44
4 changed files with 3 additions and 6 deletions
|
|
@ -36,7 +36,7 @@ new Scene(EditorTemplateLevel) {
|
|||
squareSize = "128";
|
||||
scaleU = "25";
|
||||
scaleV = "25";
|
||||
Material = "Grid_512_Grey";
|
||||
Material = "FloorGray";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
Enabled = "1";
|
||||
|
|
@ -100,7 +100,6 @@ new Scene(EditorTemplateLevel) {
|
|||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
persistentId = "fff282f5-dced-11e9-a423-bb0e346e3870";
|
||||
reflectionPath = "D:/Gamedev/T3DMIT/T3DPreview4_0/Bugfixaroo/My Projects/Bugfixaroo/game/data/ExampleModule/levels/ExampleLevel/probes/";
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue