always cleanup -_-

This commit is contained in:
marauder2k7 2025-03-27 09:11:40 +00:00
parent ea49af52a5
commit fad397d914
2 changed files with 7 additions and 3 deletions

View file

@ -113,6 +113,10 @@ public:
/// procedural shaders have been flushed.
typedef Signal<void()> FlushSignal;
/// Returns the signal used to notify systems that the
/// procedural shaders have been flushed.
FlushSignal& getFlushSignal() { return mFlushSignal; }
/// Flushes all the procedural shaders and re-initializes all
/// the active materials instances immediately.
void flushAndReInitInstances();