mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-09 23:40:42 +00:00
always cleanup -_-
This commit is contained in:
parent
ea49af52a5
commit
fad397d914
2 changed files with 7 additions and 3 deletions
|
|
@ -113,6 +113,10 @@ public:
|
|||
/// procedural shaders have been flushed.
|
||||
typedef Signal<void()> FlushSignal;
|
||||
|
||||
/// Returns the signal used to notify systems that the
|
||||
/// procedural shaders have been flushed.
|
||||
FlushSignal& getFlushSignal() { return mFlushSignal; }
|
||||
|
||||
/// Flushes all the procedural shaders and re-initializes all
|
||||
/// the active materials instances immediately.
|
||||
void flushAndReInitInstances();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue