From fab2bb46c51e26924023606e120b00545c1fcab7 Mon Sep 17 00:00:00 2001 From: LuisAntonRebollo Date: Sun, 30 Nov 2014 02:18:28 +0100 Subject: [PATCH] Changes for get necesary sampler names for OpenGL shaders. --- Engine/source/materials/customMaterialDefinition.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Engine/source/materials/customMaterialDefinition.cpp b/Engine/source/materials/customMaterialDefinition.cpp index 8e61a018f..bda6a9afe 100644 --- a/Engine/source/materials/customMaterialDefinition.cpp +++ b/Engine/source/materials/customMaterialDefinition.cpp @@ -149,8 +149,11 @@ bool CustomMaterial::onAdd() const char *error = (avar("CustomMaterial(%s) bind sampler[%s] and is not present on ShaderData(%s)", getName(), samplerName.c_str(), mShaderDataName.c_str() )); Con::errorf(error); + +#if TORQUE_OPENGL GFXAssertFatal(0, error); continue; +#endif } mSamplerNames[pos] = samplerName; mTexFilename[pos] = entry->value;