WIP of updating terrain editor to work with assets

Fix minor UI issues for asset browser
included folder 'asset type' script
This commit is contained in:
Areloch 2019-11-06 00:23:07 -06:00
parent 9d37aed74f
commit fa9f920755
25 changed files with 2203 additions and 1256 deletions

View file

@ -20,7 +20,7 @@
minExtent = "8 2";
horizSizing = "center";
vertSizing = "center";
profile = "ToolsGuiDefaultProfile";
profile = "ToolsGuiSolidDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";

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@ -37,7 +37,7 @@ new GuiControlProfile (ToolsGuiDefaultProfile)
mouseOverSelected = false;
// fill color
opaque = true;
opaque = false;
fillColor = EditorSettings.value("Theme/tabsColor");
fillColorHL = EditorSettings.value("Theme/tabsGLColor");
fillColorSEL = EditorSettings.value("Theme/tabsSELColor");
@ -79,7 +79,7 @@ new GuiControlProfile (ToolsGuiDefaultProfile)
};
if( !isObject( ToolsGuiSolidDefaultProfile ) )
new GuiControlProfile (ToolsGuiSolidDefaultProfile)
new GuiControlProfile (ToolsGuiSolidDefaultProfile : ToolsGuiDefaultProfile)
{
opaque = true;
border = true;
@ -1123,6 +1123,8 @@ singleton GuiControlProfile( ToolsMenubarProfile : ToolsGuiDefaultProfile )
bitmap = "./menubar";
category = "Editor";
opaque = true;
fillColor = EditorSettings.value("Theme/headerColor");
fontColor = EditorSettings.value("Theme/headerTextColor");
fontColorHL = EditorSettings.value("Theme/fieldTextHLColor");