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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 08:04:40 +00:00
WIP of updating terrain editor to work with assets
Fix minor UI issues for asset browser included folder 'asset type' script
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parent
9d37aed74f
commit
fa9f920755
25 changed files with 2203 additions and 1256 deletions
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@ -20,7 +20,7 @@
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minExtent = "8 2";
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horizSizing = "center";
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vertSizing = "center";
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profile = "ToolsGuiDefaultProfile";
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profile = "ToolsGuiSolidDefaultProfile";
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visible = "1";
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active = "1";
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tooltipProfile = "ToolsGuiToolTipProfile";
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BIN
Templates/BaseGame/game/tools/gui/images/folderDown.png
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BIN
Templates/BaseGame/game/tools/gui/images/folderDown.png
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Binary file not shown.
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After Width: | Height: | Size: 7.1 KiB |
BIN
Templates/BaseGame/game/tools/gui/images/rightArrowWhite.png
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BIN
Templates/BaseGame/game/tools/gui/images/rightArrowWhite.png
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After Width: | Height: | Size: 1.3 KiB |
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@ -37,7 +37,7 @@ new GuiControlProfile (ToolsGuiDefaultProfile)
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mouseOverSelected = false;
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// fill color
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opaque = true;
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opaque = false;
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fillColor = EditorSettings.value("Theme/tabsColor");
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fillColorHL = EditorSettings.value("Theme/tabsGLColor");
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fillColorSEL = EditorSettings.value("Theme/tabsSELColor");
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@ -79,7 +79,7 @@ new GuiControlProfile (ToolsGuiDefaultProfile)
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};
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if( !isObject( ToolsGuiSolidDefaultProfile ) )
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new GuiControlProfile (ToolsGuiSolidDefaultProfile)
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new GuiControlProfile (ToolsGuiSolidDefaultProfile : ToolsGuiDefaultProfile)
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{
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opaque = true;
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border = true;
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@ -1123,6 +1123,8 @@ singleton GuiControlProfile( ToolsMenubarProfile : ToolsGuiDefaultProfile )
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bitmap = "./menubar";
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category = "Editor";
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opaque = true;
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fillColor = EditorSettings.value("Theme/headerColor");
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fontColor = EditorSettings.value("Theme/headerTextColor");
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fontColorHL = EditorSettings.value("Theme/fieldTextHLColor");
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