WIP of updating terrain editor to work with assets

Fix minor UI issues for asset browser
included folder 'asset type' script
This commit is contained in:
Areloch 2019-11-06 00:23:07 -06:00
parent 9d37aed74f
commit fa9f920755
25 changed files with 2203 additions and 1256 deletions

View file

@ -97,7 +97,7 @@ void TerrainMaterial::initPersistFields()
addField( "parallaxScale", TypeF32, Offset( mParallaxScale, TerrainMaterial ), "Used to scale the height from the normal map to give some self "
"occlusion effect (aka parallax) to the terrain material" );
addField("compositeMap", TypeStringFilename, Offset(mCompositeMap, TerrainMaterial), "Composite map for the material");
addField("pbrConfigMap", TypeStringFilename, Offset(mCompositeMap, TerrainMaterial), "Composite map for the material");
Parent::initPersistFields();
// Gotta call this at least once or it won't get created!