mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-23 05:15:34 +00:00
WIP of updating terrain editor to work with assets
Fix minor UI issues for asset browser included folder 'asset type' script
This commit is contained in:
parent
9d37aed74f
commit
fa9f920755
25 changed files with 2203 additions and 1256 deletions
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@ -40,6 +40,8 @@
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#include "assets/assetPtr.h"
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#endif
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#include "T3D/assets/TerrainMaterialAsset.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(TerrainAsset);
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@ -89,7 +91,7 @@ ConsoleSetType(TypeTerrainAssetPtr)
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TerrainAsset::TerrainAsset()
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{
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mTerrainFile = StringTable->EmptyString();
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mTerrainFilePath = StringTable->EmptyString();
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}
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//-----------------------------------------------------------------------------
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@ -106,8 +108,22 @@ void TerrainAsset::initPersistFields()
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Parent::initPersistFields();
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//addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, TerrainAsset), "");
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addProtectedField("terrainFile", TypeAssetLooseFilePath, Offset(mTerrainFile, TerrainAsset),
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&setTerrainFile, &getTerrainFile, "Path to the file containing the terrain data.");
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addProtectedField("terrainFile", TypeAssetLooseFilePath, Offset(mTerrainFilePath, TerrainAsset),
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&setTerrainFilePath, &getTerrainFilePath, "Path to the file containing the terrain data.");
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}
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void TerrainAsset::setDataField(StringTableEntry slotName, const char* array, const char* value)
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{
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Parent::setDataField(slotName, array, value);
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//Now, if it's a material slot of some fashion, set it up
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StringTableEntry matSlotName = StringTable->insert("terrainMaterialAsset");
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if (String(slotName).startsWith(matSlotName))
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{
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StringTableEntry matId = StringTable->insert(value);
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mTerrMaterialAssetIds.push_back(matId);
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}
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}
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void TerrainAsset::initializeAsset()
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@ -115,22 +131,20 @@ void TerrainAsset::initializeAsset()
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// Call parent.
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Parent::initializeAsset();
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if (!Platform::isFullPath(mTerrainFile))
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mTerrainFile = getOwned() ? expandAssetFilePath(mTerrainFile) : mTerrainFile;
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if (!Platform::isFullPath(mTerrainFilePath))
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mTerrainFilePath = getOwned() ? expandAssetFilePath(mTerrainFilePath) : mTerrainFilePath;
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//if (Platform::isFile(mTerrainFile))
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// Con::executeFile(mScriptFile, false, false);
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loadTerrain();
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}
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void TerrainAsset::onAssetRefresh()
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{
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mTerrainFile = expandAssetFilePath(mTerrainFile);
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mTerrainFilePath = expandAssetFilePath(mTerrainFilePath);
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//if (Platform::isFile(mScriptFile))
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// Con::executeFile(mScriptFile, false, false);
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loadTerrain();
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}
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void TerrainAsset::setTerrainFile(const char* pScriptFile)
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void TerrainAsset::setTerrainFilePath(const char* pScriptFile)
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{
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// Sanity!
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AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
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@ -139,12 +153,52 @@ void TerrainAsset::setTerrainFile(const char* pScriptFile)
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pScriptFile = StringTable->insert(pScriptFile);
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// Update.
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mTerrainFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
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mTerrainFilePath = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
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// Refresh the asset.
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refreshAsset();
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}
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bool TerrainAsset::loadTerrain()
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{
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mTerrMaterialAssets.clear();
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mTerrMaterialAssetIds.clear();
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//First, load any material, animation, etc assets we may be referencing in our asset
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// Find any asset dependencies.
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AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
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// Does the asset have any dependencies?
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if (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end())
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{
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// Iterate all dependencies.
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while (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end() && assetDependenciesItr->key == mpAssetDefinition->mAssetId)
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{
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StringTableEntry assetType = mpOwningAssetManager->getAssetType(assetDependenciesItr->value);
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if (assetType == StringTable->insert("TerrainMaterialAsset"))
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{
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mTerrMaterialAssetIds.push_front(assetDependenciesItr->value);
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//Force the asset to become initialized if it hasn't been already
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AssetPtr<TerrainMaterialAsset> matAsset = assetDependenciesItr->value;
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mTerrMaterialAssets.push_front(matAsset);
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}
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// Next dependency.
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assetDependenciesItr++;
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}
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}
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mTerrainFile = ResourceManager::get().load(mTerrainFilePath);
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if (mTerrainFile)
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return true;
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return false;
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}
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//------------------------------------------------------------------------------
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void TerrainAsset::copyTo(SimObject* object)
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@ -190,7 +244,7 @@ GuiControl* GuiInspectorTypeTerrainAssetPtr::constructEditControl()
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TerrainAsset* matAsset = AssetDatabase.acquireAsset< TerrainAsset>(matAssetId);
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TerrainMaterial* materialDef = nullptr;
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//TerrainMaterial* materialDef = nullptr;
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char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
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@ -268,23 +322,3 @@ bool GuiInspectorTypeTerrainAssetPtr::updateRects()
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return resized;
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}
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void GuiInspectorTypeTerrainAssetPtr::setMaterialAsset(String assetId)
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{
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mTargetObject->setDataField(mCaption, "", assetId);
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//force a refresh
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SimObject* obj = mInspector->getInspectObject();
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mInspector->inspectObject(obj);
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}
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DefineEngineMethod(GuiInspectorTypeTerrainAssetPtr, setMaterialAsset, void, (String assetId), (""),
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"Gets a particular shape animation asset for this shape.\n"
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"@param animation asset index.\n"
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"@return Shape Animation Asset.\n")
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{
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if (assetId == String::EmptyString)
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return;
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return object->setMaterialAsset(assetId);
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}
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@ -19,6 +19,7 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef TERRAINASSET_H
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#define TERRAINASSET_H
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@ -46,14 +47,23 @@
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#include "gui/editor/guiInspectorTypes.h"
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#endif
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#include "terrain/terrData.h"
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//#include "terrain/terrData.h"
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#include "assets/assetPtr.h"
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#include "terrain/terrFile.h"
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class TerrainMaterialAsset;
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//-----------------------------------------------------------------------------
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class TerrainAsset : public AssetBase
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{
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typedef AssetBase Parent;
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StringTableEntry mTerrainFile;
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StringTableEntry mTerrainFilePath;
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Resource<TerrainFile> mTerrainFile;
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//Material assets we're dependent on and use
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Vector<StringTableEntry> mTerrMaterialAssetIds;
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Vector<AssetPtr<TerrainMaterialAsset>> mTerrMaterialAssets;
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public:
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TerrainAsset();
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@ -63,8 +73,14 @@ public:
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void setTerrainFile(const char* pTerrainFile);
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inline StringTableEntry getTerrainFile(void) const { return mTerrainFile; };
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virtual void setDataField(StringTableEntry slotName, const char* array, const char* value);
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void setTerrainFilePath(const char* pTerrainFile);
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inline StringTableEntry getTerrainFilePath(void) const { return mTerrainFilePath; };
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inline Resource<TerrainFile> getTerrainResource(void) const { return mTerrainFile; };
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bool loadTerrain();
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/// Declare Console Object.
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DECLARE_CONOBJECT(TerrainAsset);
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@ -73,8 +89,8 @@ protected:
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virtual void initializeAsset();
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virtual void onAssetRefresh(void);
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static bool setTerrainFile(void *obj, const char *index, const char *data) { static_cast<TerrainAsset*>(obj)->setTerrainFile(data); return false; }
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static const char* getTerrainFile(void* obj, const char* data) { return static_cast<TerrainAsset*>(obj)->getTerrainFile(); }
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static bool setTerrainFilePath(void *obj, const char *index, const char *data) { static_cast<TerrainAsset*>(obj)->setTerrainFilePath(data); return false; }
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static const char* getTerrainFilePath(void* obj, const char* data) { return static_cast<TerrainAsset*>(obj)->getTerrainFilePath(); }
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};
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DefineConsoleType(TypeTerrainAssetPtr, TerrainAsset)
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@ -96,7 +112,6 @@ public:
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virtual GuiControl* constructEditControl();
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virtual bool updateRects();
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void setMaterialAsset(String assetId);
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};
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#endif // _ASSET_BASE_H_
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@ -19,6 +19,7 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef TERRAINMATERIALASSET_H
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#define TERRAINMATERIALASSET_H
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@ -184,7 +184,7 @@ Material::Material()
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dMemset(mCellLayout, 0, sizeof(mCellLayout));
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dMemset(mCellSize, 0, sizeof(mCellSize));
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dMemset(mNormalMapAtlas, 0, sizeof(mNormalMapAtlas));
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dMemset(mUseAnisotropic, 0, sizeof(mUseAnisotropic));
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dMemset(mUseAnisotropic, 1, sizeof(mUseAnisotropic));
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// Deferred Shading : Metalness
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dMemset(mUseMetalness, 0, sizeof(mUseMetalness));
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@ -53,7 +53,7 @@
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#include "T3D/physics/physicsCollision.h"
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#include "console/engineAPI.h"
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#include "console/engineAPI.h"
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#include "T3D/assets/TerrainMaterialAsset.h"
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using namespace Torque;
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IMPLEMENT_CO_NETOBJECT_V1(TerrainBlock);
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@ -207,6 +207,9 @@ TerrainBlock::TerrainBlock()
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mNetFlags.set(Ghostable | ScopeAlways);
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mIgnoreZodiacs = false;
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zode_primBuffer = 0;
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mTerrainAsset = StringTable->EmptyString();
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mTerrainAssetId = StringTable->EmptyString();
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}
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@ -352,17 +355,121 @@ void TerrainBlock::setFile(const Resource<TerrainFile>& terr)
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mTerrFileName = terr.getPath();
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}
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bool TerrainBlock::setTerrainAsset(const StringTableEntry terrainAssetId)
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{
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mTerrainAssetId = terrainAssetId;
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mTerrainAsset = mTerrainAssetId;
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if (mTerrainAsset.isNull())
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{
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Con::errorf("[TerrainBlock] Failed to load terrain asset.");
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return false;
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}
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Resource<TerrainFile> file = mTerrainAsset->getTerrainResource();
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if (!file)
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return false;
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mFile = file;
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return true;
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}
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bool TerrainBlock::save(const char *filename)
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{
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return mFile->save(filename);
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}
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bool TerrainBlock::saveAsset()
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{
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if (!mTerrainAsset.isNull() && mTerrainAsset->isAssetValid())
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{
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//first, clear out our old dependency references
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/*SimFieldDictionary* fieldDictionary = mTerrainAsset->getFieldDictionary();
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for (SimFieldDictionaryIterator itr(fieldDictionary); *itr; ++itr)
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{
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SimFieldDictionary::Entry* entry = *itr;
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if (String(entry->slotName).startsWith("terrainMaterailAsset"))
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{
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//got one, so clear it's value
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setDataField(entry->slotName, NULL, "");
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}
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}
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AssetQuery* pAssetQuery = new AssetQuery();
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AssetDatabase.findAssetType(pAssetQuery, "TerrainMaterialAsset");
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TerrainBlock* clientTerr = static_cast<TerrainBlock*>(getClientObject());
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U32 terrMatIdx = 0;
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for (U32 i = 0; i < pAssetQuery->mAssetList.size(); i++)
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{
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//Acquire it so we can check it for matches
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AssetPtr<TerrainMaterialAsset> terrMatAsset = pAssetQuery->mAssetList[i];
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for (U32 m = 0; m < clientTerr->mFile->mMaterials.size(); m++)
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{
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StringTableEntry intMatName = clientTerr->mFile->mMaterials[m]->getInternalName();
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StringTableEntry assetMatDefName = terrMatAsset->getMaterialDefinitionName();
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if (assetMatDefName == intMatName)
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{
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//we have a match!
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char depSlotName[30];
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dSprintf(depSlotName, sizeof(depSlotName), "terrainMaterialAsset%d", terrMatIdx);
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char depValue[255];
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dSprintf(depValue, sizeof(depValue), "@Asset=%s", terrMatAsset.getAssetId());
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setDataField(depSlotName, NULL, depValue);
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terrMatIdx++;
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}
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}
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terrMatAsset.clear();
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}
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pAssetQuery->destroySelf();
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// Set the format mode.
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Taml taml;
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// Yes, so set it.
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taml.setFormatMode(Taml::getFormatModeEnum("xml"));
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// Turn-off auto-formatting.
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taml.setAutoFormat(false);
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// Read object.
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bool success = taml.write(mTerrainAsset, AssetDatabase.getAssetFilePath(mTerrainAsset.getAssetId()));
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if (!success)
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return false;*/
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return mFile->save(mTerrainAsset->getTerrainFilePath());
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}
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return false;
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}
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bool TerrainBlock::_setTerrainFile( void *obj, const char *index, const char *data )
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{
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static_cast<TerrainBlock*>( obj )->setFile( FileName( data ) );
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return false;
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}
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bool TerrainBlock::_setTerrainAsset(void* obj, const char* index, const char* data)
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{
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TerrainBlock* terr = static_cast<TerrainBlock*>(obj);// ->setFile(FileName(data));
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terr->setTerrainAsset(StringTable->insert(data));
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terr->setMaskBits(FileMask | HeightMapChangeMask);
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return false;
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}
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void TerrainBlock::_updateBounds()
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{
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if ( !mFile )
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@ -901,31 +1008,50 @@ bool TerrainBlock::onAdd()
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if(!Parent::onAdd())
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return false;
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if ( mTerrFileName.isEmpty() )
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Resource<TerrainFile> terr;
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if (!mTerrainAsset.isNull())
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{
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mTerrFileName = Con::getVariable( "$Client::MissionFile" );
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String terrainDirectory( Con::getVariable( "$pref::Directories::Terrain" ) );
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if ( terrainDirectory.isEmpty() )
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terr = mTerrainAsset->getTerrainResource();
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if (terr == NULL)
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{
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terrainDirectory = "art/terrains/";
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if (isClientObject())
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NetConnection::setLastError("Unable to load terrain asset: %s", mTerrainAsset.getAssetId());
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return false;
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}
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mTerrFileName.replace("tools/levels/", terrainDirectory);
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mTerrFileName.replace("levels/", terrainDirectory);
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Vector<String> materials;
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materials.push_back( "warning_material" );
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TerrainFile::create( &mTerrFileName, 256, materials );
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mFile = terr;
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}
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Resource<TerrainFile> terr = ResourceManager::get().load( mTerrFileName );
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if(terr == NULL)
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else
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{
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if(isClientObject())
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NetConnection::setLastError("You are missing a file needed to play this mission: %s", mTerrFileName.c_str());
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return false;
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}
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if (mTerrFileName.isEmpty())
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{
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mTerrFileName = Con::getVariable("$Client::MissionFile");
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String terrainDirectory(Con::getVariable("$pref::Directories::Terrain"));
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if (terrainDirectory.isEmpty())
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{
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terrainDirectory = "art/terrains/";
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}
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mTerrFileName.replace("tools/levels/", terrainDirectory);
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mTerrFileName.replace("levels/", terrainDirectory);
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setFile( terr );
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Vector<String> materials;
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materials.push_back("warning_material");
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TerrainFile::create(&mTerrFileName, 256, materials);
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}
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terr = ResourceManager::get().load(mTerrFileName);
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if (terr == NULL)
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{
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if (isClientObject())
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NetConnection::setLastError("You are missing a file needed to play this mission: %s", mTerrFileName.c_str());
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return false;
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}
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setFile(terr);
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}
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if ( terr->mNeedsResaving )
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{
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@ -1130,6 +1256,10 @@ void TerrainBlock::initPersistFields()
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&TerrainBlock::_setTerrainFile, &defaultProtectedGetFn,
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"The source terrain data file." );
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addProtectedField("terrainAsset", TypeTerrainAssetPtr, Offset(mTerrainAsset, TerrainBlock),
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&TerrainBlock::_setTerrainAsset, &defaultProtectedGetFn,
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"The source terrain data asset.");
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endGroup( "Media" );
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addGroup( "Misc" );
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@ -1190,6 +1320,7 @@ U32 TerrainBlock::packUpdate(NetConnection* con, U32 mask, BitStream *stream)
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if ( stream->writeFlag( mask & FileMask ) )
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{
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stream->write( mTerrFileName );
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stream->writeString( mTerrainAssetId );
|
||||
stream->write( mCRC );
|
||||
}
|
||||
|
||||
|
|
@ -1230,12 +1361,25 @@ void TerrainBlock::unpackUpdate(NetConnection* con, BitStream *stream)
|
|||
{
|
||||
FileName terrFile;
|
||||
stream->read( &terrFile );
|
||||
char buffer[256];
|
||||
stream->readString(buffer);
|
||||
StringTableEntry terrainAsset = StringTable->insert(buffer);
|
||||
stream->read( &mCRC );
|
||||
|
||||
if ( isProperlyAdded() )
|
||||
setFile( terrFile );
|
||||
if (terrainAsset != StringTable->EmptyString())
|
||||
{
|
||||
if (isProperlyAdded())
|
||||
setTerrainAsset(StringTable->insert(terrFile.c_str()));
|
||||
else
|
||||
mTerrainAssetId = StringTable->insert(terrFile.c_str());
|
||||
}
|
||||
else
|
||||
mTerrFileName = terrFile;
|
||||
{
|
||||
if (isProperlyAdded())
|
||||
setFile(terrFile);
|
||||
else
|
||||
mTerrFileName = terrFile;
|
||||
}
|
||||
}
|
||||
|
||||
if ( stream->readFlag() ) // SizeMask
|
||||
|
|
@ -1310,6 +1454,16 @@ DefineEngineMethod( TerrainBlock, save, bool, ( const char* fileName),,
|
|||
return static_cast<TerrainBlock*>(object)->save(filename);
|
||||
}
|
||||
|
||||
DefineEngineMethod(TerrainBlock, saveAsset, bool, (), ,
|
||||
"@brief Saves the terrain block's terrain file to the specified file name.\n\n"
|
||||
|
||||
"@param fileName Name and path of file to save terrain data to.\n\n"
|
||||
|
||||
"@return True if file save was successful, false otherwise")
|
||||
{
|
||||
return static_cast<TerrainBlock*>(object)->saveAsset();
|
||||
}
|
||||
|
||||
//ConsoleMethod(TerrainBlock, save, bool, 3, 3, "(string fileName) - saves the terrain block's terrain file to the specified file name.")
|
||||
//{
|
||||
// char filename[256];
|
||||
|
|
|
|||
|
|
@ -50,7 +50,12 @@
|
|||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef _ASSET_PTR_H_
|
||||
#include "assets/assetPtr.h"
|
||||
#endif
|
||||
#ifndef TERRAINASSET_H
|
||||
#include "T3D/assets/TerrainAsset.h"
|
||||
#endif
|
||||
|
||||
class GBitmap;
|
||||
class TerrainBlock;
|
||||
|
|
@ -120,6 +125,9 @@ protected:
|
|||
|
||||
///
|
||||
FileName mTerrFileName;
|
||||
|
||||
AssetPtr<TerrainAsset> mTerrainAsset;
|
||||
StringTableEntry mTerrainAssetId;
|
||||
|
||||
/// The maximum detail distance found in the material list.
|
||||
F32 mMaxDetailDistance;
|
||||
|
|
@ -241,6 +249,7 @@ protected:
|
|||
|
||||
// Protected fields
|
||||
static bool _setTerrainFile( void *obj, const char *index, const char *data );
|
||||
static bool _setTerrainAsset(void* obj, const char* index, const char* data);
|
||||
static bool _setSquareSize( void *obj, const char *index, const char *data );
|
||||
static bool _setBaseTexSize(void *obj, const char *index, const char *data);
|
||||
static bool _setBaseTexFormat(void *obj, const char *index, const char *data);
|
||||
|
|
@ -418,7 +427,10 @@ public:
|
|||
|
||||
void setFile(const Resource<TerrainFile>& file);
|
||||
|
||||
bool setTerrainAsset(const StringTableEntry terrainAssetId);
|
||||
|
||||
bool save(const char* filename);
|
||||
bool saveAsset();
|
||||
|
||||
F32 getSquareSize() const { return mSquareSize; }
|
||||
|
||||
|
|
|
|||
|
|
@ -97,7 +97,7 @@ void TerrainMaterial::initPersistFields()
|
|||
addField( "parallaxScale", TypeF32, Offset( mParallaxScale, TerrainMaterial ), "Used to scale the height from the normal map to give some self "
|
||||
"occlusion effect (aka parallax) to the terrain material" );
|
||||
|
||||
addField("compositeMap", TypeStringFilename, Offset(mCompositeMap, TerrainMaterial), "Composite map for the material");
|
||||
addField("pbrConfigMap", TypeStringFilename, Offset(mCompositeMap, TerrainMaterial), "Composite map for the material");
|
||||
Parent::initPersistFields();
|
||||
|
||||
// Gotta call this at least once or it won't get created!
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue