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all DECLARE_IMAGEASSET refactored
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24b374f545
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44 changed files with 248 additions and 306 deletions
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@ -81,11 +81,6 @@ TerrainMaterial::TerrainMaterial()
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mIsSRGB(false),
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mInvertRoughness(false)
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{
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INIT_ASSET(DiffuseMap);
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INIT_ASSET(NormalMap);
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INIT_ASSET(DetailMap);
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INIT_ASSET(ORMConfigMap);
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INIT_ASSET(MacroMap);
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}
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TerrainMaterial::~TerrainMaterial()
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@ -97,10 +92,10 @@ FRangeValidator hardnessValidator(0.0f, 0.999f);
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void TerrainMaterial::initPersistFields()
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{
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docsURL;
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INITPERSISTFIELD_IMAGEASSET(DiffuseMap, TerrainMaterial,"Base Albedo stretched over the whole map");
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INITPERSISTFIELD_IMAGEASSET_REFACTOR(DiffuseMap, TerrainMaterial,"Base Albedo stretched over the whole map");
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addField( "diffuseSize", TypeF32, Offset( mDiffuseSize, TerrainMaterial ), "Used to scale the diffuse map to the material square" );
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INITPERSISTFIELD_IMAGEASSET(NormalMap, TerrainMaterial,"NormalMap");
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INITPERSISTFIELD_IMAGEASSET_REFACTOR(NormalMap, TerrainMaterial,"NormalMap");
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addField( "parallaxScale", TypeF32, Offset( mParallaxScale, TerrainMaterial ), "Used to scale the height from the normal map to give some self "
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"occlusion effect (aka parallax) to the terrain material" );
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@ -113,7 +108,7 @@ void TerrainMaterial::initPersistFields()
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addFieldV("blendHeightHardness", TypeF32, Offset(mBlendHardness, TerrainMaterial), &hardnessValidator, "How sharply this layer blends with other textures."
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"0->1, soft->hard.");
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INITPERSISTFIELD_IMAGEASSET(DetailMap, TerrainMaterial, "Raises and lowers the RGB result of the Base Albedo up close.");
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INITPERSISTFIELD_IMAGEASSET_REFACTOR(DetailMap, TerrainMaterial, "Raises and lowers the RGB result of the Base Albedo up close.");
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addField( "detailSize", TypeF32, Offset( mDetailSize, TerrainMaterial ), "Used to scale the detail map to the material square" );
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addField( "detailStrength", TypeF32, Offset( mDetailStrength, TerrainMaterial ), "Exponentially sharpens or lightens the detail map rendering on the material" );
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addField( "detailDistance", TypeF32, Offset( mDetailDistance, TerrainMaterial ), "Changes how far camera can see the detail map rendering on the material" );
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@ -121,12 +116,12 @@ void TerrainMaterial::initPersistFields()
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addField( "useSideProjection", TypeBool, Offset( mSideProjection, TerrainMaterial ),"Makes that terrain material project along the sides of steep "
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"slopes instead of projected downwards");
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INITPERSISTFIELD_IMAGEASSET(ORMConfigMap, TerrainMaterial, "AO|Roughness|metalness map (uses DetailMap UV Coords)");
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INITPERSISTFIELD_IMAGEASSET_REFACTOR(ORMConfigMap, TerrainMaterial, "AO|Roughness|metalness map (uses DetailMap UV Coords)");
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addField("isSRGB", TypeBool, Offset(mIsSRGB, TerrainMaterial), "Is the PBR Config map's image in sRGB format?");
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addField("invertRoughness", TypeBool, Offset(mInvertRoughness, TerrainMaterial), "Should the roughness channel of the PBR Config map be inverted?");
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//Macro maps additions
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INITPERSISTFIELD_IMAGEASSET(MacroMap, TerrainMaterial, "Raises and lowers the RGB result of the Base Albedo at a distance.");
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INITPERSISTFIELD_IMAGEASSET_REFACTOR(MacroMap, TerrainMaterial, "Raises and lowers the RGB result of the Base Albedo at a distance.");
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addField( "macroSize", TypeF32, Offset( mMacroSize, TerrainMaterial ), "Used to scale the Macro map to the material square" );
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addField( "macroStrength", TypeF32, Offset( mMacroStrength, TerrainMaterial ), "Exponentially sharpens or lightens the Macro map rendering on the material" );
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addField( "macroDistance", TypeF32, Offset( mMacroDistance, TerrainMaterial ), "Changes how far camera can see the Macro map rendering on the material" );
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@ -228,8 +223,8 @@ TerrainMaterial* TerrainMaterial::findOrCreate( const char *nameOrPath )
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//material.getDiffuseMap(); //returns the raw file referenced
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//material.getDiffuseMapAsset(); //returns the asset id
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//material.setDiffuseMap(%texture); //tries to set the asset and failing that attempts a flat file reference
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DEF_ASSET_BINDS(TerrainMaterial, DiffuseMap);
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DEF_ASSET_BINDS(TerrainMaterial, NormalMap);
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DEF_ASSET_BINDS(TerrainMaterial, DetailMap);
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DEF_ASSET_BINDS(TerrainMaterial, ORMConfigMap);
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DEF_ASSET_BINDS(TerrainMaterial, MacroMap);
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DEF_ASSET_BINDS_REFACTOR(TerrainMaterial, DiffuseMap)
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DEF_ASSET_BINDS_REFACTOR(TerrainMaterial, NormalMap)
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DEF_ASSET_BINDS_REFACTOR(TerrainMaterial, DetailMap)
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DEF_ASSET_BINDS_REFACTOR(TerrainMaterial, ORMConfigMap)
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DEF_ASSET_BINDS_REFACTOR(TerrainMaterial, MacroMap)
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