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all DECLARE_IMAGEASSET refactored
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44 changed files with 248 additions and 306 deletions
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@ -53,7 +53,6 @@ GameMode::GameMode() :
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mIsActive(false),
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mIsAlwaysActive(false)
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{
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INIT_ASSET(PreviewImage);
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}
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void GameMode::initPersistFields()
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@ -63,7 +62,7 @@ void GameMode::initPersistFields()
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addField("gameModeName", TypeString, Offset(mGameModeName, GameMode), "Human-readable name of the gamemode");
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addField("description", TypeString, Offset(mGameModeDesc, GameMode), "Description of the gamemode");
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INITPERSISTFIELD_IMAGEASSET(PreviewImage, GameMode, "Preview Image");
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INITPERSISTFIELD_IMAGEASSET_REFACTOR(PreviewImage, GameMode, "Preview Image");
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addField("active", TypeBool, Offset(mIsActive, GameMode), "Is the gamemode active");
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addField("alwaysActive", TypeBool, Offset(mIsAlwaysActive, GameMode), "Is the gamemode always active");
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