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Adds Component, the various main component classes and their interfaces.
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Engine/source/T3D/components/Game/stateMachine.h
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259
Engine/source/T3D/components/Game/stateMachine.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef STATE_MACHINE_H
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#define STATE_MACHINE_H
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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#ifndef _OBJECTTYPES_H_
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#include "T3D/objectTypes.h"
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#endif
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#ifndef _MMATH_H_
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#include "math/mMath.h"
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#endif
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#ifndef _XMLDOC_H_
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#include "console/SimXMLDocument.h"
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#endif
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class StateMachine
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{
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public:
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struct StateField
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{
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StringTableEntry name;
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bool triggerBoolVal;
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float triggerNumVal;
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Point3F triggerVectorVal;
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String triggerStringVal;
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enum Type
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{
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BooleanType = 0,
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NumberType,
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VectorType,
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StringType
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}fieldType;
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};
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struct UniqueReference
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{
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SimObject* referenceObj;
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const char* referenceVar;
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const char* uniqueName;
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};
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struct StateTransition
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{
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struct Condition
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{
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enum TriggerValueTarget
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{
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Equals = 0,
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GeaterThan,
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LessThan,
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GreaterOrEqual,
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LessOrEqual,
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True,
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False,
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Positive,
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Negative,
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DoesNotEqual
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};
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StateField field;
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TriggerValueTarget triggerComparitor;
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UniqueReference *valUniqueRef;
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};
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StringTableEntry mName;
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StringTableEntry mStateTarget;
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Vector<Condition> mTransitionRules;
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};
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struct State
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{
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Vector<StateTransition> mTransitions;
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StringTableEntry stateName;
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StringTableEntry callbackName;
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};
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StringTableEntry mStateMachineFile;
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protected:
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Vector<State> mStates;
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Vector<StateField> mFields;
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Vector<UniqueReference> mUniqueReferences;
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State mCurrentState;
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F32 mStateStartTime;
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F32 mStateTime;
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StringTableEntry mStartingState;
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State *mCurCreateSuperState;
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State *mCurCreateState;
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SimObjectPtr<SimXMLDocument> mXMLReader;
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public:
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StateMachine();
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virtual ~StateMachine();
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void update();
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void loadStateMachineFile();
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void readStates();
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void readTransitions(State ¤tState);
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void readConditions(StateTransition &newTransition);
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void setState(const char* stateName, bool clearFields = true);
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const char* getCurrentStateName() { return mCurrentState.stateName; }
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State& getCurrentState() {
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return mCurrentState;
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}
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S32 getStateCount() { return mStates.size(); }
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const char* getStateByIndex(S32 index);
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State& getStateByName(const char* name);
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void checkTransitions(const char* slotName, const char* newValue);
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bool passComparitorCheck(const char* var, StateTransition::Condition transitionRule);
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S32 findFieldByName(const char* name);
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S32 getFieldsCount() { return mFields.size(); }
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StateField getField(U32 index)
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{
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if (index <= mFields.size())
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return mFields[index];
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}
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Signal< void(StateMachine*, S32 stateIdx) > StateMachine::onStateChanged;
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//
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inline bool readStateName(State* state, SimXMLDocument* reader)
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{
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if (reader->pushFirstChildElement("Name"))
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{
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state->stateName = reader->getData();
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reader->popElement();
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return true;
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}
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return false;
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}
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inline bool readStateScriptFunction(State* state, SimXMLDocument* reader)
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{
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if (reader->pushFirstChildElement("ScriptFunction"))
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{
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state->callbackName = reader->getData();
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reader->popElement();
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return true;
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}
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return false;
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}
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inline bool readTransitonTarget(StateTransition* transition, SimXMLDocument* reader)
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{
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if (reader->pushFirstChildElement("StateTarget"))
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{
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transition->mStateTarget = reader->getData();
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reader->popElement();
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return true;
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}
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return false;
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}
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//
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inline bool readFieldName(StateField* newField, SimXMLDocument* reader)
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{
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if (reader->pushFirstChildElement("FieldName"))
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{
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newField->name = reader->getData();
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reader->popElement();
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return true;
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}
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return false;
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}
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inline bool readFieldComparitor(StateTransition::Condition* condition, SimXMLDocument* reader)
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{
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if (reader->pushFirstChildElement("Comparitor"))
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{
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S32 compIdx = parseComparitor(reader->getData());
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condition->triggerComparitor = static_cast<StateTransition::Condition::TriggerValueTarget>(compIdx);
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reader->popElement();
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return true;
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}
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return false;
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}
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inline bool readFieldValue(StateField* field, SimXMLDocument* reader)
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{
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if (reader->pushFirstChildElement("NumValue"))
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{
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field->fieldType = StateField::NumberType;
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field->triggerNumVal = dAtof(reader->getData());
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reader->popElement();
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return true;
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}
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else if (reader->pushFirstChildElement("StringValue"))
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{
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field->fieldType = StateField::StringType;
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field->triggerStringVal = reader->getData();
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reader->popElement();
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return true;
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}
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else if (reader->pushFirstChildElement("BoolValue"))
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{
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field->fieldType = StateField::BooleanType;
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field->triggerBoolVal = dAtob(reader->getData());
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reader->popElement();
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return true;
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}
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return false;
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}
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private:
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S32 parseComparitor(const char* comparitorName);
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};
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#endif
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