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Adds Component, the various main component classes and their interfaces.
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146
Engine/source/T3D/components/Camera/CameraOrbiterComponent.cpp
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Engine/source/T3D/components/Camera/CameraOrbiterComponent.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/Components/Camera/CameraOrbiterComponent.h"
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#include "core/util/safeDelete.h"
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#include "console/consoleTypes.h"
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#include "console/consoleObject.h"
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#include "core/stream/bitStream.h"
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#include "console/engineAPI.h"
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#include "sim/netConnection.h"
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#include "math/mathUtils.h"
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//////////////////////////////////////////////////////////////////////////
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// Constructor/Destructor
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//////////////////////////////////////////////////////////////////////////
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CameraOrbiterComponent::CameraOrbiterComponent() : Component()
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{
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mMinOrbitDist = 0.0f;
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mMaxOrbitDist = 0.0f;
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mCurOrbitDist = 8.0f;
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mPosition.set(0.0f, 0.0f, 0.0f);
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mMaxPitchAngle = 70;
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mMinPitchAngle = -10;
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mRotation.set(0, 0, 0);
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mCamera = NULL;
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}
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CameraOrbiterComponent::~CameraOrbiterComponent()
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{
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}
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IMPLEMENT_CO_NETOBJECT_V1(CameraOrbiterComponent);
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bool CameraOrbiterComponent::onAdd()
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{
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if (!Parent::onAdd())
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return false;
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return true;
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}
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void CameraOrbiterComponent::onRemove()
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{
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Parent::onRemove();
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}
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void CameraOrbiterComponent::initPersistFields()
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{
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Parent::initPersistFields();
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addField("orbitDistance", TypeF32, Offset(mCurOrbitDist, CameraOrbiterComponent), "Object world orientation.");
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addField("Rotation", TypeRotationF, Offset(mRotation, CameraOrbiterComponent), "Object world orientation.");
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addField("maxPitchAngle", TypeF32, Offset(mMaxPitchAngle, CameraOrbiterComponent), "Object world orientation.");
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addField("minPitchAngle", TypeF32, Offset(mMinPitchAngle, CameraOrbiterComponent), "Object world orientation.");
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}
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//This is mostly a catch for situations where the behavior is re-added to the object and the like and we may need to force an update to the behavior
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void CameraOrbiterComponent::onComponentAdd()
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{
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Parent::onComponentAdd();
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CameraComponent *cam = mOwner->getComponent<CameraComponent>();
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if (cam)
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{
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mCamera = cam;
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}
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}
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void CameraOrbiterComponent::onComponentRemove()
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{
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Parent::onComponentRemove();
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}
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U32 CameraOrbiterComponent::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
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{
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U32 retMask = Parent::packUpdate(con, mask, stream);
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return retMask;
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}
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void CameraOrbiterComponent::unpackUpdate(NetConnection *con, BitStream *stream)
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{
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Parent::unpackUpdate(con, stream);
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}
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void CameraOrbiterComponent::processTick()
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{
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Parent::processTick();
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if (!mOwner)
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return;
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if (mCamera)
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{
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//Clamp our pitch to whatever range we allow, first.
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mRotation.x = mClampF(mRotation.x, mDegToRad(mMinPitchAngle), mDegToRad(mMaxPitchAngle));
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MatrixF ownerTrans = mOwner->getRenderTransform();
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Point3F ownerPos = ownerTrans.getPosition();
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Point3F pos;
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pos.x = mCurOrbitDist * mSin(mRotation.x + M_HALFPI_F) * mCos(-1.0f * (mRotation.z + M_HALFPI_F));
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pos.y = mCurOrbitDist * mSin(mRotation.x + M_HALFPI_F) * mSin(-1.0f * (mRotation.z + M_HALFPI_F));
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pos.z = mCurOrbitDist * mSin(mRotation.x);
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//orient the camera towards the owner
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VectorF ownerVec = ownerPos - pos;
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ownerVec.normalize();
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MatrixF xRot, zRot, cameraMatrix;
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xRot.set(EulerF(mRotation.x, 0.0f, 0.0f));
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zRot.set(EulerF(0.0f, 0.0f, mRotation.z));
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cameraMatrix.mul(zRot, xRot);
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cameraMatrix.getColumn(1, &ownerVec);
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cameraMatrix.setColumn(3, pos - ownerVec * pos);
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RotationF camRot = RotationF(cameraMatrix);
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if (camRot != mCamera->getRotOffset())
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mCamera->setRotation(camRot);
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if (pos != mCamera->getPosOffset())
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mCamera->setPosition(pos);
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}
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}
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